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It also wastes valuable equipment by blowing up, versus capturing it. Most missions (especially the latter ones) are designed so that direct assaults are an unwise undertaking because any attacks with an assaulting force usually get pounded to bits by troops in front who act as spotters for the nearby heavy artillery.
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They highlight the true assets of the game: massive combined arms carnage and destruction at its best, which blends both the action of defensive and offensive engagements.ĭespite some much needed play balancing and rule tweaking, the heavy artillery still seem to rule the game. But the good points do shine through on some occasions - the German and British campaigns, for example, particular start off with plenty of fast paced and compelling action. Sudden Strike Forever, like many expansions these days, falls victim to the same mistakes that many expansions do - hours of fun mixed with almost equal frustration.
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Whoever told developers today that expansions had to increase in difficulty from the original game by tenfold should be forced to watch 100 hours (non-stop) of mind numbing Judge Judy. This brings us into this title's main caveat. If you played the missions deeper into the original's campaign you'll have an idea of how the scale and difficulty of the new campaigns start the first mission in the American campaign took me SEVEN hours, according to the mission summary (that's not counting reloads)! Subsequent missions go up exponentially! Three missions may seem pretty brief for a campaign, but the patience and man hours required to complete them will give you your moneys worth, if you don't bang your head through the monitor in frustration before then, that is. The other three campaigns are based on the forces of the original game, each is about three missions long and adds roughly seven new single player missions and 20 multiplayer missions for players to enjoy. The desert campaign in Africa is showcased, and as the British you'll get to discover a load of new units for that force in addition to an all-new desert tile set.
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The expansion's opening movie gives an immediate hint as to what's new in Sudden Strike Forever. The game is still firmly entrenched in the playability and fun factor of today's standard RTS fare, distinctions which Tim Chown's review of the original title quite eloquently spelled out. But despite some noteworthy improvements in the expansion, don't make the mistake of thinking that the game has edged any closer to the more realistic approach that you might expect from this subject matter (which titles like Combat Mission or the Close Combat games accomplish). It also has fully destructible terrain, the feel of massive engagements and lots of other nice small touches. This expansion is as polished as the original, blessed with some of most stunning graphics seen so far in an RTS game. It even offers some of the most requested features of the original, including a map/mission editor and more multiplayer maps and Internet play (including GameSpy support). The game also sports 30 new units, four new campaigns and includes one new allied force, the British. While Sudden Strike Forever requires the original to play, it does address many of the complaints and shortcomings of the original title, from interface refinements and rule tweaks to additional unit balance. In addition to its UK release, Strategy First will once again be picking it up Stateside, adding to its already fine stable of games that appeal to the elite core of strategy gamers ( Kohan, Europa Universalis, Steel Beasts, Disciples, Submarine Titans, to name a few).
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Overall, this is another powerhouse license botched by game developers, and a reminder of why LucasArts should stick to its proven expertise in adventure games.CDV's original well-received Sudden Strike has unsurprisingly spawned an expansion.
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only to watch a disappointing ending that is little more than closing credits. A very frustrating difficulty level also means that only diehard Indy fans will be compelled to finish this one. This game may be fun for a while, but soon the fun of watching Indy use his trademark whip wears off, and fans are left with a marginally above-average platform game where each new level looks suspiciously like the last. This failure (by Lucas' standards) isn't so surprising, however, when fans get over the initial excitement and start to scrutinize the game behind the hit license. When LucasArts (then LucasFilm Games) released an adventure game based on blockbuster movie Indiana Jones and The Last Crusade in 1989, an action game based on the same movie was concurrently released, but never racked up as much sales or recognition as its adventuring brethren.
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